Rules
Second (U21) teams
- A second team is a team, which is connected with a team, who plays in League 1 and that connection is clearly shown in its name (for example: Team 2; Team U21)
- All of the second teams can only play in League 2, without the chance of getting promoted to League 1.
- If the first team is disbanded or demoted to League 2, its second team loses the right to play in League 2 as well.
- If a team declares its second team status before the start of the season, it cannot be changed until the end of it.
- It is allowed for players, who are registered in the first team squad to play for the second team, as follows:
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Limitless number of players, who didn't play any minutes for the first team in the same round;
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1 player, who played for the first team in the same round;
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If more than one player, who played for the first team in the same round plays for the second team, the second team will receive a defloss;
- Players, who are registered in the second team, cannot play for the first team;
- It is only allowed for the first team players to play for their second team in League 2, and NOT in the cup of the league tournament;
ACCOUNTS
- Each player must always have access to a unique forum account, with a name which is identical or very similar to the one used in matches!
- Players are allowed to change their nickname only one time per season. In order to change your nickname, you have to ask for it on your team's lineup topic.
- A player who has not confirmed in his team's topic can not play in official matches.
- Clones (multiple accounts controlled by the same person) and fakes (playing with false nicknames) are strictly forbidden! The player who made use of one of two irregularities will be suspended at the discretion of the staff.
- Each player should be able to connect to the Team Speak 3 server of the league.
- Every new created account will be activated by Channel 1 Board of Administration within 24 hours. In order to speed up the process, you can contact the staff on our private Team Speak server or Skype.
MATCH SETTINGS
League 2
- Time limit: 2x7 minutes
- no overtime
- Score limit: None
- Stadium: Big
- Nickname: must be identical or very similar to the one from the forum
* Goals scored right as the regular time expires (07:00) will not be considered valid!
Bulgarian Haxball Cup of the League
- Time limit: 2x10 minutes
- no overtime
- Score limit: None
- Stadium: Big
- Nickname: must be identical or very similar to the one from the forum.
In case of a tie on aggregate, additional 5 minute periods, with score limit: -1- will be played until a goal is scored (golden goal), with teams switching sides after each period.
* Goals scored right as the regular time expires (10:00, 7:00; 5:00) will not be considered valid!
THREE-MEN-DEFENSE RULE
- Only three players are allowed to defend in their own half when the opponents are attacking. The fourth player must not get involved at all, any attempt to block an opponent, even very slight touches, being strictly forbidden. Depending on the situation, breaking this rule can lead to a warning, repetition of the match or a default loss!
Example:
MATCHES
League 1 matches are played on Thursdays and Mondays. The default time is 20:00 CET. (21:00 for Bulgaria) with one match at 20:30 CET (21:30 Bulgarian time), who will be streamed. Before a match starts, captains must find a suitable host for both teams. In matches where several players from different countries are involved, it is recommended to find a neutral host which offers similar conditions for everyone.
If a team is not present or does not have 4 players available at the official match time, there will be a 15 minute waiting period. If that deadline also expires, a message must be written in the matchday topic, including any relevant screenshots captured on Team Speak and in the game room.
**A team can't start a match 3v4 ! The adverse team will get Defwin. ** If during the match, a player is disconnected and he can't/don't return and the team can't subtitute him, they may choose to continue the match 3v4. **If neither team is present, the match will be validated with Defloss for both teams.
Before the kick-off, both teams must check that all players on the field are ready to begin.
Lag spikes are part of the game and sometimes they have to be accepted. However, if the playing conditions are obviously difficult, a short pause can be requested, allowing the ping levels to decrease. If there is a goal after lag spike, it is up to the other team to decide whether they count it or not. However, in extreme circumstances, the admins have the right to intervene.
A team can only pause the game when they possess the ball. The enemy team's permission must be granted before unpausing the game.
Substitutions can be made immediately after a goal has been scored or at halftime. Waiting time: 1 minute. A single substitution per team can also be made during the game, after pausing it, if a player has connection issues (high ping or disconnect). If the player does not resolve his problem (stabilizes ping or rejoins), he must be replaced, otherwise the match has to continue 4vs3. Waiting time: 3 minutes. Whenever someone is substituted while the ball is still in play, he must not offer an unfair advantage to his team's defence when entering the field.
Each team can make no more than 4 substitutions per game!
COMPLAINTS
A complaint regarding an official match can only be made in the topic of the match. **The complaint must be submitted within 24 hours after playing the game, otherwise will not be considered. Besides admins only captains of both teams involved have the right to write in the topic. All off-topic posts will be deleted!
The post must include the complaint description, a complete match replay, the exact minute when problems were encountered and any other relevant evidence (screenshots).
WILDCARDS
Each team has available -TBA- wildcards per season to postpone the league matches and -3- wildcards for the cup matches.
The wildcard must be used at least 30 minutes before match time and it allows to reschedule the match within 7 days. There must be a mutual agreement between teams regarding the new match time. If no agreement is reached within those 7 days, the staff will set a mandatory date good enough for both teams. If both teams are inactive and the match is not played, it will be validated with a 3-0 defloss for both teams. If a team uses wildcard outside the transfer period and the match is played after reopening transfers window,players are prohibited from attending the match.
TEAMS
Squad limits:
a regular team minimum players: 6
a second team minimum: no restriction
any team maximum players: 12
The co-captain can fill in for the captain in his absence (wildcards, results, transfers). However, the captain must always be the main person responsible for every team decision.
**At the start of an official match, the team must have at least 6 eligible players in the team's topic, otherwise the game can not start and the team will receive a defloss. The captain will not be allowed to step down and leave someone else in charge without an official approval from the staff. Any leadership rights can be removed by the staff if the integrity of the team or competition is in jeopardy. The name and / or logo of the team CANNOT be changed during the season! **Any captain who leave/disband the team due to immature, infantile or rage-quit reasons will be punished according to the gravity of the situation.
MATCH RESULTS
Must contain:
- Final result -
Link to the replay -
Goal scored, assists (with the replay time!) and clean sheets for both teams (a clean sheet is when a player (goalkeeper) didn't concede a goal for the whole match. If the goalkeeper is substituted or changes his position on the field, a clean sheet won't be counted.)
If no replay is provided or an important part is missing by the end of the next day (23:59 CET), both teams can be penalized with Defloss. The confirmation of result by both sides can be considered, but any goals/assists/clean sheets will not be reflected in the statistics. If a replay is missing more than once druing the season, the admin staff will impose a defloss penalty to the guilty team. Make sure that someone from your team is always recording the match, even when there is a stream for it!
TRANSFERS
There are two separate transfer windows: - Start of the season - Mid-season break
Transfers can only be made during those intervals, with the exception of free players, who can join a team at any time. A free player is someone new to the competition or that was not included in any team squad at the end of the last transfer window. An exception will be made for players that were part of a team squad, but were not used in any official matches. They can leave the current team and enter another team once benefiting of this rule. Someone that plays for a team and leaves it outside the transfer window is not allowed to play for another team until the next transfer window opens. It is possible to rejoin the same team.
If a team is disbanded, the players from its squad are allowed to play for another team.
In order to use a player, he must be added to the team squad at least 30 minutes before the match, he must have a unique forum account and has to confirm the transfer in the team topic.
ADDITIONAL RULES
- We will not tolerate any uncontrolled outbursts, insulting other players, rash decisions which can affect the integrity of the competition, and the lack of seriousness and fair-play. Do not cross the line between irony/humor and insults/aggressive replies!
- It is strictly forbidden to use macro! Players will initially receive a warning, followed by a league ban, and their team will lose the match by default.
- A team can NOT refuse his games to be streamed, unless there is a good reason for that.
- The staff members will penalize any deviations from reasonable behavior, even those that are not explicitly defined in the rules. If there is no other option, a player will be excluded from the competition!